Numbobulate

Numbobulate

A daily online two minute number game. Simple yet tricky.

115 followers

You have 4 corner numbers which you use (you don’t have to use all 4 of them) in conjunction with +, - or * buttons to get to the middle 'target' number. There are three rounds (so three different 'target' numbers) per day.
Numbobulate gallery image
Numbobulate gallery image
Numbobulate gallery image
Numbobulate gallery image
Numbobulate gallery image
Numbobulate gallery image
Free
Launch Team
agent by Firecrawl
agent by Firecrawl
Gather structured data wherever it lives on the web
Promoted

What do you think? …

David Hogan
Give it a go - it takes two minutes. I have found a high level of stickiness among players who organise themselves into a small group and compete weekly with their best 6 of 7 scores counting towards their weekly total. They share their results daily and one person keeps track and posts a leader board. Does that sound like a lot of work?
David Hogan
In case you are finding today's puzzle tricky - we've been using 2, 3 7, & 9 since Monday so typically by the time we get to the weekend, the puzzles are a little harder than at the beginning of the week but if you've been playing all week, your head is more 'in' those numbers.
Daxeel Soni
Congratulations on launching Numbobulate! It's a clever twist on daily brain exercises, and the simplicity of the concept is really appealing. One suggestion: consider adding a feature that lets players track their improvement over time. It could enhance the experience by making it more rewarding. How did you come up with the idea for the game?
David Hogan
@daxeelsoni THanks Daxeel, It started out life a game I played while hiking with the family and friends. I would give them 4 numbers (4 is an easy amount to hold in your head at one time) e.g. 2, 3, 4, 5. The first person in the hiking line behind me had to get to 6, the next person to 7 , then 8 and so on. I made it online earlier this year, and 'public' today!
David Hogan
@daxeelsoni Good idea. After a number of games (9), you get a player level and a player score. That player score increases or decreases with every subsequent game so gives you some indication of whether you are getting better over time, but your idea would offer more specific feedback.
David Hogan
@daxeelsoni So,... all of the corner numbers will be 4 different single digit number always, while the target numbers will always be double digit. The idea is to help people become more familiar with their 'every day ' numbers or 'walking-around' numbers is the term I use so the name comes from that: Numb from number and ambulate from walking around.
David Hogan
@daxeelsoni The 4 corner numbers stay the same for a full week so that you really get to know them.
Emilie
The website appears a bit broken, but the game is still really fun, got all of the challenges right and on target (so 6 points), the last one was a bit more challenging, loved it!
David Hogan
@emnificent Thanks Emilie! Would be grateful if you could let me know what appeared broken for you and if you could let me know what device, make, and OS you were using when you played? Well done getting 6 points - that's full points for getting them all correct. There is a 'secondary game' where you get a bonus point per round for speed - so while 6/6 is full marks, it's also possible to get 9 points a day. thx for playing
Emilie
@charlie_num Sure thing, sorry I didn't share earlier, was a bit in a hurry to finish a task, haha! But the advantage of waiting for more details is that now I've had time to test on multiple devices, and when I say that it appears a bit broken I'm exclusively talking about the CSS, the functionality of the game works as expected. Where it appears the most broken is on Firefox desktop, on Chromium desktop browsers it looks alright though there are still some visible minor issues, and it looks perfect on mobile (Firefox or Chromium alike). I'm on Linux and Android, but I doubt it has any influence since it's web-based, only the browsers are relevant. And thanks for letting me know about the secondary game, I don't think I'll have the brain power to get the 3 bonus points tomorrow since the games get harder as the week progresses, but that's good to know, haha!
David Hogan
@emnificent Many thanks Emilie, There is something funky alright with the CSS that I need to figure out. If I control -> scroll, it seems to be something to do with the screen resolution that can be fixed by zooming in or out. Some homework for me to do. Don't worry about the extra points - you'll get them next week if you start with the new numbers on Monday! Thanks again for your time and for playing
Emilie
💡 Bright idea
Ok, after playing for almost two weeks now, I have other ideas you could add: negative targets (easy to implement), and targets that requires going to negative numbers as a step to reach the positive target, for example with this week's numbers: 2, 5, 6, 7, a way to reach 24 could be ((( 5 - 7 ) * 2 ) * ( - 6 )), but that'd require allowing people to press the minus operator after they pressed the multiplication operator, which isn't possible at the moment; also, I wouldn't mind seeing the introduction of the division operator, for example, to reach today's last target: 36, we could do: ((( 7 + 5 ) * 6 ) / 2 ).
David Hogan
@emnificent Thanks Emilie, I'm delighted that you are still playing it. I hope you get a bit of a kick out of it. Thanks also for taking the time again to share your thoughts. I really appreciate it. I love the idea of negative targets and didn't even have that on the radar. At the moment I have it limited to targets from 0-99 and was thinking in an advanced setting I could make targets available >99, but negative targets would be a terrific addition - it's gone straight onto the list. With the idea of entering negative numbers, I might need to think about that a little further in terms of what it adds to the game and what it might impact during play. The exclusion/ removal of the divided by was a huge decision taken over a few months impacted by the following mainly: a) Divided by is less useful than +, - & * in this particular game. Not every whole number can be divided by evenly, but every number can take addition and multiplication. Minus is also very useful in this game, b) More people find division intimidating as an operator (largely because of the above - i.e. there may not be an answer that's possible when doing the calculation in your head) and I'm hoping by it's absence that my offering is more appealing in it's simplicity. c) You need to use your ability to divide anyway (so that skill is being scratched somewhat) when you are looking to mentally break down a target into it's factors as you are trying to find out how to solve the puzzle and d) lastly and more of a side effect, but it eliminates a button on the screen which contributes to a more simplified screen display. Does that sound reasonable enough to have removed the division operator? Thanks again for your thoughts and suggestions. I hope you have a nice evening/ day. Kind regards, David.
Winged Piggy
Hey @charlie_num, way to go! Your hard work and dedication has paid off with this amazing project. Looking forward to playing Numbobulate for my daily two minute number fix!
David Hogan
@winged_piggy Thanks winged Piggy! I hope you enjoy it and get a kick out of it.
Carla Strickland
Congratulations on the launch of Numbobulate! It's truly thrilling to witness the introduction of such a groundbreaking and captivating approach to number puzzles. The incorporation of corner numbers alongside fundamental arithmetic operations to achieve a desired number brings an enchanting and refreshing twist to traditional number games.
Rohan Singhvi
Hey @charlie_num ! Cool game to start of the day...if you can improve the onboarding UI a bit better and make the game UI also a little less 'robust' and more fluid, would be super-cool. You can see UI of 2048 as an example. Anyways, fun game to pass time on boring days and weekends! Congrats on the launch!
123
Next
Last