Nopternal is a lightweight anti-cheat SDK built for small to mid-size game studios. Drop one DLL, point it at a relay server, call a few functions, and get real-time trust scores for every player session. No engine lock-in, works with native C++, Unreal Engine 5, and Unity. Most anti-cheat solutions are enterprise-only or require massive integrations. Nopternal is designed to be fast to integrate, with no credentials shipping in your game binary.
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Maker
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I built Nopternal because most anti-cheat solutions are either enterprise-only or so tightly coupled to a specific engine that small studios can't realistically use them. The goal was something you could drop into any game in under five minutes, no massive SDK, no engine lock-in. The relay model keeps credentials server-side and gives you real-time trust scores per player session. Still in development, happy to answer any question.