An iOS puzzle game by a self-taught solo developer. No ads, no subscriptions, fully offline play. Momentum-based sliding puzzles on a hexagonal grid Rotating tiles, tunnels, portals, and other mechanics that redirect the ball's path 200+ handcrafted levels across 9 puzzle worlds In-game level editor and community hub for creating and sharing puzzles Original soundtrack with adaptive music that evolves as puzzles progress
As a kid, I made thousands of mazes. Each piece of paper i filled would connect to a new maze, until my room was a continuous patchwork of maze. Momental was inspired by an idea: what if I could make a game where players could make and share mazes? While i was tinkering with prototypes, I discovered the core mechanic of the game: you solve the mazes by pushing a ball that has momentum, and it won't stop until it hits something.
Along the way I've added 9 unique mechanics that complicate the trajectory of the ball, made 215 levels at launch, and a level editor so players can make and share their own mazes.
My dream is to wake up every day to new puzzles in my own game.
Thanks for playing!
-Luke White
Creator of Momental
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