MeshCrunch is a toolkit for getting heavy 3D assets ready to ship. Inspect meshes, reduce polygon counts, generate LOD chains, rebuild broken geometry, convert formats and create turntable previews — from a visual Studio or through MCP for AI-assisted workflows. Built for game, web and XR pipelines.
Hey Product Hunt!
I’m Puneet Mishra, and I’m building MeshCrunch.
Heavy 3D models are easy to create using AI nowadays and painful to ship. They can become huge downloads, slow down WebGL scenes, or miss performance budgets for mobile, games, and XR.
MeshCrunch handles the last-mile optimization work:
• Simplify high-poly meshes and compare the result against the original
• Rebuild broken geometry into a new watertight surface
• Generate complete LOD chains from one source model
• Inspect geometry and delivery readiness before export
• Convert 3D files and create turntable GIFs or MP4s
In one example, MeshCrunch reduced a 1,993,980-triangle, 92.3 MB model to 71,136 triangles and 1.4 MB, with less than 0.01% surface deviation.
You can try it free with no card required. The Free plan includes 10 processing credits every rolling 24 hours and files up to 50 MB.
I’d love feedback from game developers, Three.js/WebGL teams, XR creators, and 3D artists: what does your asset-optimization workflow look like today, and where does it break down?