About
I'm a Staff Software Engineer with 11+ years of experience building production systems, along with several years of engineering and organizational leadership. At Doxel.ai, I've worked across backend systems, data infrastructure, 3D/BIM workflows and geometry processing. I'm currently building MeshCrunch as a side project, inspired by problems I repeatedly faced with 3D assets: huge meshes, fragmented tooling, broken textures after optimization, complex LOD workflows and too much scripting. I like solving technically difficult problems and turning that complexity into simple products. I'm especially interested in developer tools, 3D infrastructure, distributed systems, APIs and automation.
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Joined Product HuntSeptember 23rd, 2019
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