Five residents make up today’s hidden dungeon lineup. You get six tries to name them and put each one in the right slot. Every sortie leaves a report: who is right, who belongs elsewhere, and who is not on the floor. Across days, you also uncover the residents’ unwritten house rules.
Every day, a gate opens on a new floor of the dungeon. Five residents wait behind it. You have six tries to work out who they are — and where they stand.
The report after each sortie marks exact matches, misplaced residents, and misses. That solves today’s floor — but the deeper puzzle takes longer. The dungeon has unwritten house rules about who stands together and where certain residents appear. Nothing lists those rules for you; you learn them by playing, and confirmed discoveries are saved in your Dungeon Codex.
Where Meikyu goes its own way is the long-term structure: a roster of thirty-six original residents with their own art and lore, a Dungeon Codex that records every rule you prove, consecutive floors after the daily one, a Training Grounds mode, and a native iOS app. The art, writing, rules and code are all Meikyu’s own.
Every day, a gate opens on a new floor of the dungeon. Five residents wait behind it. You have six tries to work out who they are — and where they stand.
The report after each sortie marks exact matches, misplaced residents, and misses. That solves today’s floor — but the deeper puzzle takes longer. The dungeon has unwritten house rules about who stands together and where certain residents appear. Nothing lists those rules for you; you learn them by playing, and confirmed discoveries are saved in your Dungeon Codex.
Where Meikyu goes its own way is the long-term structure: a roster of thirty-six original residents with their own art and lore, a Dungeon Codex that records every rule you prove, consecutive floors after the daily one, a Training Grounds mode, and a native iOS app. The art, writing, rules and code are all Meikyu’s own.
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