Paint living WebGL shader effects—liquid, water, light, glitch—onto any photo or AI art. Mask what moves, embed anywhere in one line. Compositions save to your own GitHub—zero lock-in. Engine is ~12KB gzipped; art loads separately, like an image. Beta: core loop (paint, layer, embed) works today; mobile perf & shader library still expanding. Founder pricing $39 lifetime ($59 after) funds the roadmap.
The new WebGL engine feels super fast and smooth, and the performance improvements are obvious right away. Really exciting direction for Lens.
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Thank you so much, Juan! Really appreciate you taking the time to test it out. We spent a lot of time optimizing the shader calculations and render loops to make sure the real-time canvas feels as lightweight and responsive as possible. Really excited for where we're taking Lens next—thanks for backing the build! 🚀
Thank you so much, Juan! Really appreciate you taking the time to test it out. We spent a lot of time optimizing the shader calculations and render loops to make sure the real-time canvas feels as lightweight and responsive as possible. Really excited for where we're taking Lens next—thanks for backing the build! 🚀