We built Kyrall to solve our own problem. Designing drones and robots, we spent countless hours on manual, repetitive CAD work modeling every feature step by step, then redoing it whenever requirements changed.
Mechanical design today is manual and fragmented. Design, simulation, and manufacturing live in separate tools that don't talk to each other, and engineers bridge the gaps by hand.
We believe mechanical design can be automated by connecting all three.
Kyrall starts where the pain is biggest: automating the manual design steps themselves generating real, editable, parametric CAD you can simulate and manufacture, not just meshes that look good.
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Would love to see a built-in library of community-made models I can remix instead of always starting from a text prompt. A simple fork button on shared projects would save so much time.
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@sinem1058630 i think they actually have that under the Community tab
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How detailed can the text prompts get before the generated models start losing accuracy on complex geometry?
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One thing that would help a lot is a built-in texture library or the ability to upload custom materials directly in the text prompt workflow, so I can go from concept to a fully styled model without jumping between apps.
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Would love to see a built-in library of community-made models I can remix instead of always starting from a text prompt. A simple fork button on shared projects would save so much time.
@sinem1058630 i think they actually have that under the Community tab
How detailed can the text prompts get before the generated models start losing accuracy on complex geometry?
One thing that would help a lot is a built-in texture library or the ability to upload custom materials directly in the text prompt workflow, so I can go from concept to a fully styled model without jumping between apps.