Quick question about Its Hover β the product seems to treat hover not as a visual flourish, but as a core design language.
From a design perspective, what led you to center the experience around hover interactions instead of more explicit UI or copy? Was there a moment where this approach clearly resonated with users?
Asking because that choice feels both playful and deliberate in the first impression.
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Congrats on the launch! Curious β what was the hardest part to clarify before shipping?
Great icons!
Easy to use, made my presentation look great! But needs to improve the UI.
Minara
Quick question about Its Hover β the product seems to treat hover not as a visual flourish, but as a core design language.
From a design perspective, what led you to center the experience around hover interactions instead of more explicit UI or copy? Was there a moment where this approach clearly resonated with users?
Asking because that choice feels both playful and deliberate in the first impression.
Congrats on the launch!
Curious β what was the hardest part to clarify before shipping?