Launching today

huiya
A drawing software designed with SAI as its benchmark.
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A drawing software designed with SAI as its benchmark.
0 followers
huiya is a lightweight Windows painting app built around smooth, pressure-sensitive brushwork. It offers a color-smudge brush engine, layers with masks, clipping and blend modes, selections, liquify and mesh warp, plus color adjustments like levels and curves. Save layered projects, export transparent PNGs, and work fully offline in Chinese, English or Japanese — all from a single executable with no installation.


Launch tags:Art
Launch Team

Render Sandboxes: a computer for every agentIsolated compute, persistent state and a real filesystem
Promoted
Here are my thoughts on how to commercialize this software:
Current online art instruction often suffers from fragmented toolsets—students use a variety of different software, instructors cannot intervene in real-time on a student’s canvas to provide guidance, and complex, feature-heavy programs like Krita or Photoshop can be overwhelming for beginners. We propose a lightweight, education-focused painting application. Instructors can access any student’s canvas in real-time to co-create or make edits. A "one-click to join class" feature ensures the interface displays only the tools required for the current lesson, while an instructor’s preferred brushes load automatically—eliminating the need for manual imports. The platform includes a built-in system for submitting and grading assignments, doing away with the cumbersome process of transferring files via messaging apps like WeChat. Furthermore, it is significantly more cost-effective than requiring every student to maintain a full subscription to software like Photoshop.
This product is designed to provide a smoother, streamlined teaching experience for small-scale online art classes and independent instructors. We are currently exploring commercialization strategies and would love to hear your input—whether regarding pricing models, go-to-market approaches, potential partnerships with existing art platforms, or whether this solution truly addresses the pain points you encounter in your own teaching. We welcome insights from art instructors, online course founders, and independent developers alike!