HabitMon turns breaking bad habits into a mini-RPG. Personify your vices like procrastination as monsters, defeat them with daily check-ins, and equip powerful artifacts like a Pomodoro timer to finally win the battle of self-improvement.
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Maker
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Hey everyone!
I'm Zhiyan, the solo developer behind HabitMon. I'm incredibly excited to be sharing my project with the Product Hunt community today.
Honestly, HabitMon started as a project to solve my own problem. I've tried countless habit trackers to fight my epic-level procrastination and doomscrolling, but boring checklists just didn't cut it. They felt like a chore, and I'd always give up, feeling worse than when I started.
So I asked myself: what if self-discipline could feel less like a chore and more like a game?
That simple question led to the core idea of HabitMon: you don't just track bad habits, you turn them into quirky monsters and actively fight them!
Every day you succeed, you get to land a satisfying attack on your monster. To help you win, you can equip powerful artifacts from the Armory (like a Pomodoro Timer to beat the 'Procrastination Blob') and unlock Scrolls of Wisdom with actionable tips. It's all designed to replace the guilt of failure with the thrill of victory.
Thanks so much for checking it out! Your support means the world to me.
ā zhiyan