GameClipper Advanced scans your gameplay, detects every kill from the kill feed, and cuts a highlight montage in minutes — built-in transitions, deep tuning, and a hand-editable timeline. GPU-accelerated, Windows.
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Hey Product Hunt! 👋
I built GameClipper Advanced because editing gameplay montages was eating my evenings — scrubbing a 20-minute match to find 40 seconds of highlights, every single time.
So I made the computer do the scrubbing: point it at your recording, draw a box around the kill feed once, and it detects every kill, cuts clips with your lead-in/lead-out, adds transitions, and renders the montage with GPU acceleration in minutes. Every parameter is tunable live (no re-scan), and the timeline is fully hand-editable — you always get the final cut.
The free edition is the complete product with a small watermark on exports. A $19 one-time license removes it. No subscription.
There's a real montage it cut automatically on the page — 36 kills from a 22-minute match, zero manual scrubbing. I'd love your feedback, especially which games' kill feeds to tune next. I'll be here all day answering everything!
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Would love to see a "music sync" mode where it auto-aligns kill transitions to the BPM of a song you drop in. Right now the montages feel a bit disconnected from the audio, and matching cuts to the beat would make the highlight reels feel way more cinematic without extra editing work.
Finally something that actually catches every kill without me scrubbing through the replay, the GPU acceleration made the export stupid fast on my setup.
Would love to see a "music sync" mode where it auto-aligns kill transitions to the BPM of a song you drop in. Right now the montages feel a bit disconnected from the audio, and matching cuts to the beat would make the highlight reels feel way more cinematic without extra editing work.
@fadime95428 definitely..
Finally something that actually catches every kill without me scrubbing through the replay, the GPU acceleration made the export stupid fast on my setup.