Fireworks generates Swift code on the fly for macOS and iOS as you build particle effects, letting you interactively design and iterate without having to constantly rebuild your app. No third-party libraries or dependencies needed 😀
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Maker
Greetings Product Hunters!
I'm really excited to share a new developer tool I have been working on called Fireworks 😃
With Fireworks, I wanted to create something similar to Xcode's SpriteKit editor, but for CAEmitterCells instead, so that people can use it in any iOS or macOS project, without having to import SpriteKit or any third-party library.
Fireworks offers several ways to adjust values:
- Click and drag the controls on the right to quickly scrub through values
- Left click on the preview window to move the particles around
- Hold down CTRL or right mouse button and drag on the preview to resize the emitter
- Enter values directly into the code editor on the left
Once you're satisfied with your particles design, implementing it in your project only takes 2 steps:
1. Add the texture to your assets catalog
2. Paste the code generated by Fireworks
I hope you enjoy using Fireworks and I look forward to hearing your feedback!
p.s: I wrote more about Fireworks in this blog post if anyone is interested:
https://medium.com/@almalehdev/f...