Ever Beyond is a brand new take on idle/incremental games with merge-based gameplay and old-school C&C-style intense RTS tactical battles. Build, merge, upgrade, research, explore, and conquer planets, solar systems, and even entire galaxies. Immense depth with minigames, expeditions, and deep tactical combat. Play battles hands-on or let them run idle. Fully playable offline, with the whole game accessible without excessive wait timers or paywalled systems.
I’ve been building Ever Beyond for about six years. It started with me trying to make an idle game I’d personally enjoy, and over time I just kept adding systems, mechanics, and strategic elements that I thought made the game more interesting.
One thing that was important to me was supporting both ways of playing: you can actively manage things and make strategic decisions when you feel like it, but you can also leave the game idle and still make progress.
It’s grown into a much bigger project than I originally expected, and I’m really glad to finally release the latest version with all the systems in place. I hope you like it!
Ever Beyond: Space Conquest