Effects SDK helps developers add production-ready AI video and audio effects to web, desktop, and mobile apps. Add background blur, virtual backgrounds, smart framing, lighting correction, beautification, overlays, avatars, and real-time noise suppression — all running client-side, without sending video or audio to our servers.











the client-side-only claim is the entire product for privacy-sensitive verticals like healthcare and legal.
real q: how does a developer using effects SDK prove that to THEIR users? like is there a signed attestation, a build hash, anything they can point at when a security review comes in? asking because most "runs on device" claims collapse the first time someone asks "prove it."
@hamza_afzal_butt Thanks! The setup is designed to be straightforward. For the web version, a basic integration usually takes only a few dozen lines of code: you pass the existing camera stream to the SDK, enable the required effects, and receive a processed stream that can be used in your current WebRTC or video pipeline.
For native platforms, we also provide ready-made integration wrappers for WebRTC builds. They handle the low-level work with raw video frames, so developers don’t need to build the entire frame-processing pipeline themselves.
We also provide examples and integrations for platforms such as LiveKit, Cloudflare Meet, and Zoom SDK. The heaviest resources, including AI models and WASM modules, are loaded dynamically, so applications only load what they actually use.
From my experience, creating the application UI and designing the right user flow usually takes more time than integrating the SDK itself.
Congrates! I’m curious how you’re thinking about real-time performance for AI video and audio effects. Are you targeting browser apps, native mobile, desktop, or more server-side use cases first?
Since Effects SDK runs entirely client-side, how does performance hold up on lower-end devices when you stack multiple effects together, like background blur plus noise suppression at the same time?
Running everything client-side is a big plus. Privacy matters more than ever, so it's great to see features like background blur and noise suppression without sending data to external servers. I'd be interested to know how it performs on lower-end devices.
How does performance hold up on lower-end mobile devices when running something like background blur plus noise suppression at the same time, and is there any fallback when the GPU isn't capable?
How does the client-side processing hold up on lower-end mobile devices, especially for real-time effects like background blur and noise suppression together?