DraftXR

The InVision of Virtual Reality

2 followers

DraftXR lets you design in 2D like you always do, test instantly in WebVR & share fully interactive VR interfaces with developers or stakeholders.
DraftXR gallery image
DraftXR gallery image
DraftXR gallery image
DraftXR gallery image
DraftXR gallery image
DraftXR gallery image
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What do you think? …

Justin Mitchell
Over the last 4 years I've worked on multiple award winning VR projects for some of the top companies in the world. I saw one common thread on all those projects, web/mobile designers didn't know how to design for VR. Once they learn, they STILL don't have a good way to test their own work without waiting for a dev to integrate their designs. Over a year ago, I built a very rough version of this as a Chrome Extension for Figma. VRooms has existed in a permanent beta state ever since as we've been slowly working on a complete rebuild and rebrand. DraftXR is a total overhaul of VRooms, built first for Adobe XD. DraftXR lets designers stick to tools they are used to from web and mobile projects without having to play in dev environments like Unity or sacrifice design flexibility by having to use a design tool made only for VR. Designers can design like they always do, in 2D, on standard artboard sizes. DraftXR lets you connect click and hover interactions and instantly upload to our cloud for previewing in VR, sharing to your developers, or sending to a headset to test it out for real. I hope this platform truly helps designers and agencies building new experiences for VR. Use it to test for readability, usability, and even user-test before you code.
Pavel Abdurakhimov
Nobody needs VR, what's with AR?
Pavel Abdurakhimov
And your site still calls it WebVR, when it's been WebXR for a few years already.
Justin Mitchell
@unnanego Tons of people need VR, especially in enterprise. It’s a massive industry. WebVR is still a thing inside of WebXR, but AR is definitely the next step for the tool either way.
Pavel Abdurakhimov
@jmitch oh, my bad, that was irony, of course) Really looking forward to this for AR, have been looking for something like this for some time now
Justin Mitchell
@unnanego Torch 3D does a pretty good job with AR. We definitely built this to extend to AR eventually though!
Brianna Singer
I must say the demo video looks killer.
Justin Mitchell
@brianna_singer Ha thanks. We had to toss something together last night to remove all the instances of Figma from the old plugin. Glad you like it, it's rough imo haha.
Caroline Pires
This sounds very cool.
Jason Yeh
Awesome. This team understands the needs of makers in an incredibly nuanced and diverse way that few groups can. The XR community is lucky that they decide to focus their efforts here. Already thinking of a few experiences I should trying to design with DraftXR. 👏
Stewart Christensen
Please bring back the Figma integration. I used the Figma beta since it launched and have been waiting for improvements.
Justin Mitchell
@stewart_christensen Will do! The plugin is in a great place to be ported to Figma now. I'll ned to look into if they support API integration with their Prototyping.
Nathan Covert
@stewart_christensen @jmitch Yes please, would love to see it used in Figma!
Brianna Singer
Oh it plugs in with Figma? That's awesome. Do the figma objects export to Unity?
Justin Mitchell
@brianna_singer Ha the original plugin VRooms ran off Figma. No export to Unity. Idea is for dev hand off not import :)
Brianna Singer
@jmitch Very cool. Maybe keep in mind for the next version.
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