PinMe — Publish Sites in Seconds. Tamper-proof by design.
Publish Sites in Seconds. Tamper-proof by design.
Promoted
Hunter
Over 2.3 billion people play games every day on different platforms and devices. The gaming industry reached $100 billion of revenue in 2016 and is booming. Only around 4,000 pro gamers are making profits out of their time spent in games and pursued skills. Just a couple of games with 6% auditory already turn over close to $4 billion trading in-game items. At the very same moment, 94% of gamers are not involved in global trading at all.
Pros:
creating real-world value for the $100B USD online gaming industry
Cons:
market acceptance in the gaming industry is a challenge
Report
Hunter
AWESOME!
Providing minecrafters with a way to securely create real-world value from their virtual goods and currency.
Over 2.3 billion people play games every day on different platforms and devices. The gaming industry reached $100 billion of revenue in 2016 and is booming. Only around 4,000 pro gamers are making profits out of their time spent in games and pursued skills. Just a couple of games with 6% auditory already turn over close to $4 billion trading in-game items. At the very same moment, 94% of gamers are not involved in global trading at all.
Over 2.3 billion people play games every day on different platforms and devices. The gaming industry reached $100 billion of revenue in 2016 and is booming. Only around 4,000 pro gamers are making profits out of their time spent in games and pursued skills. Just a couple of games with 6% auditory already turn over close to $4 billion trading in-game items. At the very same moment, 94% of gamers are not involved in global trading at all.
Pros:creating real-world value for the $100B USD online gaming industry
Cons:market acceptance in the gaming industry is a challenge