DMarket

DMarket

Turning every virtual item into a real commodity

0 followers

DMarket gallery image
DMarket gallery image
Launch tags:MMOsCrafting GamesGames
Launch Team
PinMe
PinMe
Publish Sites in Seconds. Tamper-proof by design.
Promoted

What do you think? …

Jonathan Miller

Over 2.3 billion people play games every day on different platforms and devices. The gaming industry reached $100 billion of revenue in 2016 and is booming. Only around 4,000 pro gamers are making profits out of their time spent in games and pursued skills. Just a couple of games with 6% auditory already turn over close to $4 billion trading in-game items. At the very same moment, 94% of gamers are not involved in global trading at all.

Pros:

creating real-world value for the $100B USD online gaming industry

Cons:

market acceptance in the gaming industry is a challenge

Jonathan Miller
AWESOME! Providing minecrafters with a way to securely create real-world value from their virtual goods and currency. Over 2.3 billion people play games every day on different platforms and devices. The gaming industry reached $100 billion of revenue in 2016 and is booming. Only around 4,000 pro gamers are making profits out of their time spent in games and pursued skills. Just a couple of games with 6% auditory already turn over close to $4 billion trading in-game items. At the very same moment, 94% of gamers are not involved in global trading at all.