Clicker Game Maker is a no-code engine for creating clicker and idle games. Build levels, shops, upgrades, interfaces, and progression systems with a visual editor. Add Google AdMob monetization, then export your game to Android, Windows, or the web in just a few clicks. It makes game development faster and more accessible for beginners while still providing flexible customization tools for experienced creators.
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Maker
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Hi Product Hunt! 👋
I created Clicker Game Maker because building even a simple game usually requires learning programming, working with complex engines, and spending a lot of time setting up basic systems. I wanted to make that process much easier.
With Clicker Game Maker, creators can visually build clicker and idle games, configure levels, shops, upgrades, interfaces, and progression, add Google AdMob monetization, and export their projects to Android, Windows, and the web.
My goal is to help beginners turn their ideas into playable and potentially profitable games without writing code, while still giving more experienced developers enough customization options.
Clicker Game Maker is coming soon to Steam, and I would really appreciate your feedback. What features would you like to see added next?
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Love how approachable this looks for first time devs. One thing that would really help creators is a built in leaderboard or cloud save system so players can sync progress across devices. Right now the export options cover platforms but theres no mention of any backend for saving state between sessions.
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Maker
@maximilian_nash A backend sounds like a great idea, and I’ll definitely add it in a future update. Thanks for the suggestion!
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Spent a few minutes playing around with the visual editor and the upgrade/pricing flow actually makes sense without reading docs, which is rare. Curious how much room there is for custom logic beyond the built-in systems.
Love how approachable this looks for first time devs. One thing that would really help creators is a built in leaderboard or cloud save system so players can sync progress across devices. Right now the export options cover platforms but theres no mention of any backend for saving state between sessions.
@maximilian_nash A backend sounds like a great idea, and I’ll definitely add it in a future update. Thanks for the suggestion!
Spent a few minutes playing around with the visual editor and the upgrade/pricing flow actually makes sense without reading docs, which is rare. Curious how much room there is for custom logic beyond the built-in systems.