Believe It is an ancient-world strategy game where you create a fictional belief and shape its rise across cities. Lead followers, manage resources, train agents, construct vital buildings, and face dynamic story events where every choice carries consequences. No two campaigns unfold the same way. Beyond the offline campaign, enter the Council of Sages—a live global quiz spanning history, mythology, philosophy, geography, religion, and culture—and compete for your country.
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Maker
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Hey Product Hunt! 👋
I’m excited to introduce Believe It, a strategy game inspired by the ancient world.
I wanted to explore a simple question: what if you could create your own fictional belief and watch it grow—or disappear—based entirely on your decisions?
In Believe It, you guide followers, expand across cities, manage resources, build community structures, and respond to dynamic events with lasting consequences. I also wanted the experience to go beyond a traditional single-player campaign, so I created the Council of Sages: a live global knowledge competition where players represent their countries and answer questions about history, mythology, philosophy, geography, religion, and culture.
My goal was to combine strategy, meaningful choices, storytelling, and knowledge in one experience where no two campaigns feel the same.
I’d love to hear your feedback:
• Which part of the game interests you most?
• What would you like to see added next?
• How does the balance between strategy and knowledge competition feel?
Thank you for checking out Believe It. I’ll be here to answer every question! 🏛️