Every level is a grid of arrows. Tap one and it flies off the board — if nothing blocks its path. Get the order wrong and the board jams. No signup: pick a name and an avatar, and you're on the global leaderboard, ranked by how far you got and how few hearts it cost.
Hi Product Hunt 👋
I'm Sourabh, an indie dev from bhopal. Arrow Escape started because I wanted a puzzle game I could actually finish a level of while waiting for chai — no tutorial wall, no five-minute intro cinematic, no energy timer nagging me to come back later.
The whole game is one rule: an arrow can only leave the board if its path is clear. That's it. You look at a grid, you tap. Level 5 takes four seconds. Level 250 took my tester eleven minutes and a lot of swearing. The difficulty comes entirely from ordering, not from reflexes — there's no timer, so you can stare at a board as long as you like.
Two decisions I'd love your take on:
No accounts. You don't sign up, you don't hand over an email. The app makes an ID on first launch, you pick a username and one of 8 avatars, and you're on the global leaderboard. The trade-off is real: lose the device and you lose the name. For a puzzle game I thought that was worth it over asking everyone to make yet another account.
Ranked by hearts, not speed. The board sorts by how far you got, then how few hearts you spent, then who got there first. So it rewards solving cleanly rather than grinding retries.
It's free on Google Play, Android for now — [iOS is next / no iOS plans yet].
What I'd genuinely like to know: at which level did it stop feeling easy? That's the curve I'm still tuning. I'll be here all day answering everything.