Framer AI AgentsDesign and publish professional sites with AI
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Hey! Created AIOS to solve my own workflow headaches. Would love to hear your feedback :)
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It would be super helpful if AIOS could let you tweak the generated textures afterwards, like adjusting roughness or normal map intensity right inside the tool. Honestly most of the time the base output is close but not quite perfect, so having some sliders to fine tune without exporting back to another app would basically save a ton of workflow time for game devs.
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Saved me a ton of time on a recent prototype - the auto-generated textures looked pretty solid right out of the box, no fiddling needed. Would love to see more material variety in future updates.
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The albedo and normal maps came out surprisingly clean on the first try, even for some tricky fabric textures I threw at it. Definitely saves a ton of time compared to my usual Substance workflow.
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the way it handles PBR generation automatically is honestly such a time saver for solo devs like me
It would be super helpful if AIOS could let you tweak the generated textures afterwards, like adjusting roughness or normal map intensity right inside the tool. Honestly most of the time the base output is close but not quite perfect, so having some sliders to fine tune without exporting back to another app would basically save a ton of workflow time for game devs.
Saved me a ton of time on a recent prototype - the auto-generated textures looked pretty solid right out of the box, no fiddling needed. Would love to see more material variety in future updates.
The albedo and normal maps came out surprisingly clean on the first try, even for some tricky fabric textures I threw at it. Definitely saves a ton of time compared to my usual Substance workflow.
the way it handles PBR generation automatically is honestly such a time saver for solo devs like me