A steps app that promotes some competition

Harmless taunting between friends has been scientifically proven to motivate people to become more active. Ok maybe not, but that's the big idea behind Steps — weaving a fitness thread into a snappy, colourful design.

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Steps is the simplest ever weekly step competition for your iPhone and Apple Watch. No logins. No analytics. No bullshit. Starting and joining a game is the easiest thing in the world. Just join via a code or send a code to your friends. Each game starts from Monday 12AM to Sunday 5PM in your local time. The single app screen displays the tallied steps of participants up to that point of the week You can read our thoughts on Steps' design here: Made in Adelaide with 💜 at Enabled Solutions
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It's a great and simple idea! For quite a while, I have been thinking about running a simple health challenge among my colleagues. I downloaded the app, and immediately started spreading the link among teammates and friends :)
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@preslavrachev Thank you! I'm glad you like it. It started for exactly the same reasons with us. We just wanted something dead simple (and non-invasive privacy wise) to use in our office — something better than tracking steps on a whiteboard / Slack channel we started with.
Super cool! You guys reeeally need @branchmetrics for those sharing links though 😉
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@branchmetrics @alexdbauer hah we actually considered this and debated it internally. I think we came to the conclusion that it (must?) do some sort of device fingerprinting in order to know that an App Store download link related to a new app install It would be so cool to be able to pass data from the App Store install to a newly installed app, and I know Branch achieves that, but I wasn't totally clear on how it was doing that and what we would be contributing of our users' data by incorporating the SDK
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@branchmetrics @twolivesleft great point. In case it helps, user privacy is suuper important at Branch — we use a few different matching techniques (of which fingerprinting using 'non-sticky' device data such as IP address and OS version is a last resort, because it's probabilistic and less accurate), but all of them are completely anonymous and privacy-safe. As evidence, if you take the top 200 non-game apps, almost half of them use the Branch platform (including in very privacy-conscious industries like finance and health). Feel free to shoot me a DM if you'd like any further info 👍.
This is a great idea! My co-workers and I would've really benefited from this app on our annual step/fitness competition.
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@trisha_aguinaldo thanks! Well, if you give it a try I hope it works for you and your group as well as it did for us
Just some notes and technical bits about Steps If you don't have HealthKit (e.g., iPad, or iPod touch) or just want to enter your steps manually, then you can enter "cheat" mode by changing your name to "ImSoSalty🧂" (without quotes, it requires the salt shaker emoji at the end). We added this mode for the lonely Android developer in our office who had an iPod touch and wanted to join The concept started with an Apple TV app that mirrored our #steps Slack channel where we would all post our weekly steps and compete Then began as a single UILabel in the middle of the screen summing up your steps for the week from HealthKit — because everyone using Fitbit got their weekly steps summed up for free. We were sick of using calculators We really wanted to see what would happen if we could get it all updating live, automatically. And it was super quick to prototype using But this meant it only worked for us, with a single game, for an app distributed through TestFlight. As more family members started joining we realised we needed to make this a thing we could just hand out to people So we went with CloudKit and tried to keep all data out of our hands. Everything is pretty much peer authoritative. People record their games in public on CloudKit, other people join them, when everyone leaves the game is cleaned up. And when the week ends the first user to hit CloudKit again cleans up everyone else's steps and resets the game state. It's an interesting design that was really tricky to pull off