#SelfCare

Take 3 mins with your phone to feel better, not worse.

Stay in bed all day with us, comforted by our cards, candles, and crystals. Each holds something calming.

Unlike games, which grow more stressful, the interactions in #SelfCare grow more pleasurable: They start difficult and end easier. After, we both feel more pleasant.

#SelfCare is a collab btwn game designers, artists, and neuropsychologists.

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Discussion

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Brie Code
Brie CodeMaker@briecode · CEO/Creative Director, TRU LUV
Pros: We made this because this is the app we want in our phones. Now, when I feel a twinge of anxiety, and unconsciously reach for my phone, when I end up in #SelfCare instead of in any other app, I calm myself, and naturally put my phone down again a few minutes later, quiet and ready to face my life. This is good. Cons: We want to be able to tidy up the room. More later. We also want deeper character development. More later. We're working on it.
AbadesiHiring@abadesi · 👩🏽‍💻 Product Hunt | Hustle Crew | NTT
@briecode Just downloaded - can't wait to play around with this! I'd love to hear more about what led to you building this, did you want to do something around tech and self care to address the fact tech is destroying our mental health? 🧠
Brie Code
Brie CodeMaker@briecode · CEO/Creative Director, TRU LUV
@abadesi Thank you ! It's been a journey! I've been in the games industry for 15 years. I'm originally an AI programmer. And over those years I was growing increasingly frustrated as I saw game design theory cement around concepts of stress and mastery and leave behind the parts I like--caretaking, characters, story. After an interesting conversation with a friend who doesn't like video games, I dug into the psychology behind player motivation and discovered a theory in the field of stress psychology that succinctly explains why I find stress and mastery boring and why I want these other things. This theory may explain why of 5bn mobile users, there are only 2.2bn mobile gamers. The games industry is ignoring the tastes and desires of about half of people. (I would extrapolate from that to say that the tech industry in general suffers from an analogous issue in its approach to app design.) Around this time I met Eve Thomas, artist and writer and my co-designer for this app. She's not interested in video games, and I'm an expert in video games, so we make great creative partners. We decided to work together to try to make something different, something that is built not on stress and FOMO but on care and connection. It was Eve's idea to focus the app specifically around the topic of self-care. She's a fan of the idea of the digital detox and of good mental health habits. But we both know that making detox the ideal is setting us all up to fail and to feel even worse... we will all be growing more and more connected over time, not less. Voice interfaces and mixed reality are coming. So we're working with Dr. Isabela Granic and her team at the Games for Emotional and Mental Health lab at Radboud to make something that helps us to feel calm, connected, invigorated, and that we naturally put down after a few minutes ready to face our lives again.
Ayushee Agarwal
Ayushee Agarwal@ayusheeagarwal03 · Entrepreneur, Co-founder of Nature Mitra
It is really hard to find apps of this genre and for the apps to turn out to be as daunting as this one. An essential part of my everyday routine. Amazing at it what it does. @Briecode Kudos for launching this masterpiece.
Brie Code
Brie CodeMaker@briecode · CEO/Creative Director, TRU LUV