Launched this week

QuickMaker
State of the art AI models in Blender under one subscription
85 followers
State of the art AI models in Blender under one subscription
85 followers
QuickMaker brings AI models into Blender. Generate 2D and 3D assets directly in your workflow. No API keys needed, just create an account and start creating.







QuickMaker
QuickMaker brings state of the art AI models into Blender under one subscription so you can explore images, videos, textures, and 3D assets without interrupting your creative flow. Assets load directly into your scene in the background while artist-first tools like Prompt Templates, Grease Pencil guidance, screenshots, and projections keep the art direction in your hands.
Check out the video here: https://youtu.be/M4HXeT5QkjA
Genuine question on the subscription model - if a Blender artist already has API access to Stability, Replicate, or similar, what does QuickMaker's bundled subscription save them in practice beyond the integration convenience? The "no API keys" angle is real UX value for artists who don't want to manage infrastructure. But I'm trying to understand if the economics are competitive against self-managed API costs once you're doing serious volume. What's the pricing look like at different usage levels?
QuickMaker
@galdayan So for example let's say an artist is paying $20 for ChatGPT for images, 10 a month for Nano Banana with Google, they're paying 10 to some kind of API service for Flux, 20 for access to Veo and Kling. They are probably not maxing out every single sub but as an artist you do want all those models because one project might need this, one project might need that etc. But you add it up and they are paying $60 a month! With QuickMaker, you might choose a plan for $30 a month and you have access to all those different models and you can use that $30 of credits on whatever model you want, without having to worry about an annoying edge case like you wanted to use nano banana but ran out of credits and yet you have so many unused credits from Kling.
As far as bulk discounts for serious volumes, I hope someone here can put me in contact with a service that can set that up. As an artist I only know artists and not anyone else on the business / ai side. Byteplus reached out about a possible partnership so we'll see where that goes.
Interesting approach. Does Quick Maker orchestrate multiple models behind the scene and pick the best output , or does the user choose which generation engine to use?
QuickMaker
@bernard_lewis The user chooses the model, the cool thing is that you get access to all of the best models though instead of having to manage all the different accounts and use different interfaces for each one :)
How editable are the generated assets once they're imported ? Are we getting clean meshes and textures that can be refined manually, or are they mainly for rapid prototyping?
QuickMaker
@alan_gregory Right now with Tripo and Hunyuan the models are actually pretty usable, you have great control (the settings are exposed in the QuickMaker addon inside Blender) over the amount of polygons you're going to get and the topology flow is decent. It's definitely not perfect though, but you can rig and animate. I expect it to get better with every model update
"State of the art models" under one subscription usually means you're proxying a handful of existing APIs and marking up the cost. What's the actual pricing model here, and is it usage-based or flat, because that changes whether this is useful for someone doing high-volume asset generation versus just occasional use?
QuickMaker
@ansari_adin The pricing model is a certain amount of credits per monthly fee, and you can also just buy more credits separately. There is some margin I've added here but it's really to pay for the additional features I've added into the Blender addon that you cannot get anywhere else that makes the entire workflow super intuitive. You can definitely make a lot of assets per month, I am using it on a daily basis for my clients