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N++

An impossible platformer, 10 years in the making

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raigan burns
@raiganburns
Okay, we have to go do an interview now, but thank so much for your questions everyone! :)

Discussion

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Russ Frushtick
@russfrushtick
Today we're thrilled to have @RaiganBurns & @MareSheppard from Metanet Software. They'll be here, answering questions about N++ and beyond, starting at 1pm PT today! Feel free to get your questions in now. I'll start: 1) Where was the original N idea born? Were the big identifying characteristics (difficulty, the art style and the physics) a major part,… See more
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raigan burns
@raiganburns
We'll answer Russ' questions in between other ones.. one sec! :)
Andreas Klinger
@andreasklinger · Tech at Product Hunt 💃
Oi! awesome stuff Any chance of the game ever coming to iphone? Or is it too graphical intense for mobile?
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raigan burns
@raiganburns
@jacqvon thank you! the UI is something we spent a lot of time on (probably about a year total), honestly it was the result of struggling with our first design for 6 months, realizing that it was doomed, then stealing the best bits and building something new out of them :) We were helped by inspiring concept work from graphic designer MASA and a beautiful fo… See more
Amit Jain
@gravicle · iOS Engineer
Any design elements (obstacles/enemies) that were cut that you can talk about?