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Sergey Kudryavtsev
@sergeykudryavtsev · Founder and CEO at Jedium
Thank you @jacqvon for your question. Three things make the game different:
1. Problem: Quick movements from the first-person view cause motion sickness. Solution: To separate an avatar and a camera. The avatar moves fast, the camera lazily follows. As a result: Dynamic gameplay with no motion sickness.
2. Problem: There are very unpleasant unnatural feeli… See more
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Sergey Kudryavtsev
@sergeykudryavtsev · Founder and CEO at Jedium
Thank you @jacqvon for your question. Three things make the game different:
1. Problem: Quick movements from the first-person view cause motion sickness. Solution: To separate an avatar and a camera. The avatar moves fast, the camera lazily follows. As a result: Dynamic gameplay with no motion sickness.
2. Problem: There are very unpleasant unnatural feeli… See more
M
Sergey Kudryavtsev
@sergeykudryavtsev · Founder and CEO at Jedium
Hello Everyone!
HARDCODE is a 3rd person shooter with singleplayer missions and local multiplayer.
Game Development in a new medium is quite challenging: VR enhanced player experience, but imposed developers on a bunch of restrictions in game design. In our case, we wanted to avoid these restrictions and create gameplay free of compromises.
HARDCODE is so… See more
Jacqueline von Tesmar
@jacqvon · Community, Product Hunt ✌️😻
This looks very cool and VR has got to make any game amazing! What makes HARDCORE different from other VR games?