EarthQuest

EarthQuest

Random Adventure Generator to motivate you to go outside

162 followers

I was bored with the usual routes for my daily walk, so I made this "Random Adventure Generator" that creates a bunch of random coordinates to go to. When you reach one of the coordinates, you level up and a new set of coordinates is generated.
EarthQuest gallery image
EarthQuest gallery image
EarthQuest gallery image
EarthQuest gallery image
Free Options
Launch tags:Web AppMapsOutdoors
Launch Team
Anima - OnBrand Vibe Coding
Design-aware AI for modern product teams.
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What do you think? …

Zeng
Congratulations on your launch🥳🥳 I just tried earthquest. It is fun!
Sebastian Stamm
@zeng Awesome, thank you so much! Do you have any suggestions what you would like to see in EarthQuest? Adding achievements is already on my To-Do List 😄
Zeng
@sebastianstamm I am thinking maybe make the account shareable. Like husband and wife, partner or group of friends or a small group of people who like to explore places together. 🙂
Sebastian Stamm
@zeng Good idea! I think EarthQuest already does this; all players have the same coordinates every day, so when playing with your spouse or with friends, you all can go to the same places.
Zeng
@sebastianstamm oh wow! My bad for not notice that.😅
Cristian Toba
Everything that fights boredom and makes people exercise is something that I like. I really like the idea and I hope this product finishes in at least top 3 today!
Sebastian Stamm
@ictoba Thank you! I find the combination of gamification and outdoor activities intriguing. Before building EarthQuest, I played some other geolocation games, but was always annoyed that they require a lot of interaction. Maybe it's just me, but I find it awkward to stand around outside and having to interact with my phone for several minutes before moving on to the next goal. So for EarthQuest it's just: "Go to this coordinate; touch the Level Up button; Go to the coordinate for the next level". This let's you focus on your surroundings and get moving.
Ankit
I like it! Technology makes us stay inside, but it can also make us go outside 💪🏽🔥
Sebastian Stamm
@ankit_sparks Exactly! It's all about the little nudges. Often, I know I need to go outside more, but this last bit of motivation is missing. Then, having this little goal of maybe just completing level 1 that day is enough to get me moving.
Niko Dovidija
Congrats on the launch. Looks really cool!
Sebastian Stamm
Thanks for checking out my product! While building it I already discovered some nice hidden places in my neighborhood that I would have completely missed if the algorithm didn't nudge me to go there. The locations of the randomly generated coordinates change every day so that you can go outside every day and have a new experience and discover new places. Also, all players have the same coordinates, so when playing with your friends, you all can go to the same places! You might notice that the difficulty increases very quickly. This is because I found out that after a couple of weeks, the early levels start repeating because you have been everywhere in your immediate neighborhood. So I wanted to quickly include places that are a bit farther away. If I just go for a walk, I usually reach level 2 or 3 if I am lucky with the coordinates. Levels 4 and 5 are well suited for a bike tour and if you want to reach level 6 and onwards, you have quite a journey ahead of you. Those higher levels are also good for the monthly challenge where coordinates change every month instead of every day. In fact, I am planning to go on a level 6 adventure this weekend. Anyway, thanks again for checking out EarthQuest, maybe you find the time to try it out when you go for a walk next time, and if you do: Please let me know what you think - and which level you reached :) It's one of my most ambitious projects so far, so I really appreciate your feedback!
Beba T
I get bored fast following the same routine or route in this case. This product looks fun and will add excitement to my everyday life :) Congrats on the launch.
Sebastian Stamm
@matilda_todorova Thank you! I had the same problem and at least for my walks, EarthQuest solved it. I hope it works for you, too :)
Matth|as
Curios, how do you protect against sending people to dangerous locations?
Sebastian Stamm
@matthiasiam Good question! While the locations are randomly generated, every level contains multiple coordinates and players only need to reach one of them. So if a specific destination is too difficult or dangerous to reach, players can choose one that is easier. Of course players should not enter restricted areas or break into someones home just because the coordinate is there. Therefore players don't need to be exactly on the given coordinate, it's enough to be within the threshold radius to win a level.
Daniel Ferro
@matthiasiam I was wondering the same - maybe it would be nice to collect some data from users on their specific goals (e.g reviews, comments…) to be able to filter out some unwanted locations and increase the quality of suggestions over time - in any case, the concept is really nice! Love the different levels and it might be a good tool to explore different places while travelling as well…
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