Launching today

Secret Sauce 3D
AI tool suite for professional 3D artists
152 followers
AI tool suite for professional 3D artists
152 followers
Secret Sauce 3D is an AI co-pilot built for 3D artists and 3D enthusiasts. Generate high-poly starting points, segment into parts, optimise geometry, create UVs, and build texture bases — all with editable outputs at every step. Get a starting point for each step of the 3D pipeline so that you don’t have to start building from scratch, and use AI tools that integrate directly into your existing pipeline.











Kaedim
Hi all! Konstantina here — the founder of Kaedim.
We built Secret Sauce 3D because most online AI 3D apps stop where real production work begins.
Generating a mesh is easy. Turning it into an editable, usable, engine-ready asset is not.
For the past 5 years, our internal team of 100+ 3D artists has used AI tools we built in-house to ship real assets for AAA pipelines, under real constraints — poly budgets, topology standards, UV workflows, engine compatibility.
Today, we’re opening some of that tooling for all professional 3D artists out there!
Secret Sauce is an AI co-pilot designed to integrate into real workflows, targeting each step of the 3D modelling pipeline — while keeping everything editable and useful.
✨ What this means in terms of features we are releasing today:
• Generate high-poly foundations you can refine
• Optimise geometry without starting over
• Segment meshes to parts or combine parts into groups
• Create UVs you can actually work with
• Build texture foundations to use in your flow — not locked outputs
• Iterate step-by-step instead of regenerating from scratch
The philosophy is simple: Get a starting point, edit it forward.
You still need 3D skills. That’s intentional. We’re not replacing artists — we’re reducing friction so your time goes into improving your work, not recreating base geometry.
We’ll be shipping updates multiple times per week and evolving this alongside artists’ real workflows.
Hope you guys like it, we’d love your feedback!
If you give it a go, please comment on what you think would make this more valuable for your pipeline 👇
💭 We have also started a Discord server here for everyone to share ideas and experiments — feel free to join the discussion: https://discord.gg/HjEAXbxq
P.S. HUGE shoutout to the team that worked super hard on this for the past few months to get this over the line at a v high quality for a first release. WELL DONE 👏👏👏
Is it possible to bring in an existing mesh and refine in further ?
Hey @ritvik_anand1 , absolutely! You can upload your existing 3D models and build on top of them, from optimizing what you have, to move forward with the pipeline and create UVs and textures
Kaedim
@ritvik_anand1 yes you can upload your own model and then use the options on the app to optimise/segment/UV etc. the model!
Secret Sauce 3D
@ritvik_anand1 Yes! The intention is that artistry and polish can happen at every stage, and then feed right back into SS3D for further edits. You can drag an .fbx file straight into the panel to upload. This means you can also "opt in" to any stage you prefer to use the platform with.
how steep is the learning curve for experienced artists?
Secret Sauce 3D
@waljohnata Not very steep, we've tried to keep a balance of simplicity, while still offering editability.
It does depend on your use case a little bit. For example if you are running a realistic style PBR asset, you can click a single button and get a textured/Uved asset as an output.
In terms of traditional process, nothing much differs from what an experienced artist would be familiar with, with the exception of the concept of segmentation, the need to split a fused model output into parts for editability.
Any specific questions, just let us know, happy to help clarify!
Hey team, congrats on the launch. If I don't like the generated topology on a certain area of the mesh, can I re-run for just that section?
Secret Sauce 3D
@brid_jagtap The general recommendation at this point if you are happy with 80 percent of the topology, but have a some small problem areas, would be to manually retopo those areas. Thanks for sharing!
I'm wondering how stable the outputs are across iterations. Is there a lot of randomness?
Secret Sauce 3D
@kirubel_seyoum1 3d generation is quite stable. On the 2d side a lot of effort has gone into getting stable results, but with this technology there is still randomness on that side so far.
Wow! this looks promising, does is create good topology for animation? , keeping loops clean?
Secret Sauce 3D
@alberto_liu_zhu The technology is still evolving, so this depends a little on your art style/subject matter. Simple to moderate complexity characters can work out quite well, some subjects still need improvement, but we are fighting hard to continue to evolve this. If artists can spend more enjoying making art, and less time on UVs and topology,etc. we'll be happy! ;)
Just dropped a full technical walkthrough for anyone who wants to see the actual workflow end-to-end 👇
🎥
Let us know what you think, all feedback welcome!
Kaedim
@sota_hunter killed it with this super low level tech demo of the app 🍩