HabitMon turns breaking bad habits into a mini-RPG. Personify your vices like procrastination as monsters, defeat them with daily check-ins, and equip powerful artifacts like a Pomodoro timer to finally win the battle of self-improvement.
I'm an indie developer from China. I've always struggled with traditional habit-tracking apps. They often feel like a chore, and when I fail one day, I lose all motivation.
So, I had a "what if" moment: What if breaking a bad habit felt less like a task and more like a game?
I'm currently building an iOS app based on this idea, tentatively called "HabitMon" Here's the core concept: