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Worm Portilloleft a comment
Yes, gamification done right can enhance user engagement and experience. Duolingo is a prime learning Grammar example, seamlessly integrating gamified elements like streaks, XP points, and levels into language learning. Habitica turns productivity into a game, rewarding users for completing tasks. Strava motivates fitness enthusiasts with challenges, leaderboards, and achievements. These...
Gamification
Thomas Schranz ⛄️Join the discussion
