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Volker Geithleft a comment
Hi PH — I built Arcade Errors because default error pages are where good UX goes to die: users hit a dead wall of plain text and leave. So I shipped 35 re-imagined, playable micro-games, one per HTTP status (4xx + 5xx). Each is a single static .html file — no build, no framework, no dependencies. Point nginx / Apache / Caddy (or any static host) at the file and you’re done. One 502 game is free...

Arcade ErrorsPlayable HTTP error pages—one .html file per status code
35 fully playable arcade games, one per HTTP error code. Drop-in HTML files, zero dependencies. For nginx, Apache, Caddy and any web server.

Arcade ErrorsPlayable HTTP error pages—one .html file per status code
