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Varun Diecut is a desktop tool built for acrylic goods die-cut workflows, including cutline preview, white layer workflow, and output preparation. This release is a free legacy preview shared for feedback while the full product is still in development.

itch.ioVarun Diecut — A desktop die-cut tool for acrylic goods
varunleft a comment
Hi everyone, I’ve been building varun Diecut, a desktop tool for acrylic goods die-cut workflows. I’m sharing this as a free legacy preview build to get feedback while the project is still in development. It’s roughly around 60% done, and I’ve reached the point where outside perspectives are more useful than trying to judge everything alone. This is not the final production version, and it does...

itch.ioVarun Diecut — A desktop die-cut tool for acrylic goods
varunleft a comment
I started this project because I was uncomfortable uploading my video files to cloud-based tools like Adobe Express, and I was frustrated by how slow and quality-limited most GIF workflows felt. I wanted something local, fast, and portable that I could fully control. So I built a portable Electron app around a hybrid pipeline: Electron’s native bundled FFmpeg handles decoding in a worker, while...

Varun-LoopRefine the loop. Export it right.
Unlike typical converters, VARUN LOOP uses a Rust-written GIF encoder compiled to WASM and embedded directly into a portable Electron app. Oklab and Delta E processing reduce frame flicker and improve color stability, while WebGPU preprocessing dramatically boosts speed. Native FFmpeg decoding handles MOV cleanly, and the WEBM preprocessing path was also tuned in Rust for smoother overall performance.

Varun-LoopRefine the loop. Export it right.
varunstarted a discussion
Varun-Loop
Unlike typical converters, VARUN LOOP uses a Rust-written GIF encoder compiled to WASM and embedded directly into a portable Electron app. Oklab and Delta E processing reduce frame flicker and improve color stability, while WebGPU preprocessing dramatically boosts speed. Native FFmpeg decoding handles MOV cleanly, and the WEBM preprocessing path was also tuned in Rust for smoother overall...
