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Playground: A Real-Time GLSL Development Environment

Introducing Playground, a full real-time GLSL development environment within DASCA for writing shaders and animating them with advanced curve support, alongside the new Depth Ball effect and general performance improvements.
Effect Chain is here

Our most important new feature in this update. Stack multiple effects into a single pipeline, reorder them anytime, and reuse your favorite combinations. We ve also revamped presets - you can now export them as JSON files and import them back anytime, which makes it easy to share your favorite effect combinations with friends. On top of that, I recommend trying our new effects: Feedback Distortion and Split Scan.
Added (4)
Effect Chain.
Preset Import/Export.
Split Scan effect.
Feedback Trail effect.
Advanced Settings and Major Visual Upgrades

With this update, many things have changed and improved. I recommend trying out the advanced settings. Please visit the docs page for a more detailed overview. Thank you for supporting DASCA.
Removed (1)
Duotone and Box Drawing removed.
Changed (6)
0.9.2 - Release Highlights

With this new update, we've redesigned Blob Tracking! We highly recommend trying it out with the new detailed controls. Atkinson and Void and Cluster dithering methods have been integrated. If you're looking for blue noise, we recommend trying Void and Cluster. We've added the blend method as an ASCII style, allowing you to blend both the original content and the ASCII characters on top.
v0.9.1 — Update
v0.9.1 is a polish-focused update with a handful of UI cleanups and reliability fixes. Stepped got some attention, and overall behavior should feel more consistent across workspaces. Blob Tracking also received small improvements.

0.9.0 - Release Highlights

This is the first public release of DASCA, bringing a complete visual effects workflow for 2D, 3D, and video in one desktop app.


