About
I’m a game developer with experience working on projects in Switzerland, Ukraine and Turkiye and I’ve published content on the Unreal Engine Marketplace. After years of building interactive systems in games, I became fascinated by something different: how real life growth systems work. Stactra is my attempt to apply game design thinking to personal development — turning abstract growth into something visible and measurable. Currently focused on building meaningful iOS products that blend psychology, structure, and systems thinking.
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