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A cross platform vector graphics editor, that combines procedural tooling with traditional design workflows. It includes an interactive shell, which allows evaluating code to generate shapes, or even extend the editor on the fly. An advanced undo/redo mechanism is used to maintain a full history tree of actions in memory, so users will never lose their redo stack. Creating and editing SMIL animations is also an important goal of the project.

Repath StudioOpen Source Vector Graphics Editor
Konstantinosleft a comment
Hello everyone! I have been working on and off for quite some time to create an open source vector graphics editor. The project is still in alpha, but with the recent support of the NLnet foundation, I will try to release a beta version soon, and I am looking for early feedback. You can learn more about the project on https://repath.studio/ The source code is available here...

Repath StudioOpen Source Vector Graphics Editor
