Shubham here backend engineer at Vizzy, an emoji puzzle game our small team has been building. Multiple game modes across iOS, Android, and web. Solo, multiplayer, daily puzzles the whole range.
Bootstrapped, no outside funding. Marketing is all-hands on our team right now everyone pitches in while I also run the analytics + attribution side, which is how I ended up lurking here.
Currently mid-sprint on installs trying to push growth hard while documenting what works and what doesn't. Happy to trade notes on mobile attribution specifically (we built a fingerprint-based /pending + /claim handshake for iOS non-Apple-Ads traffic fun open territory).