Sean Reid

Sean Reid

DeconflictDeconflict
just another carbon-based lifeform

About

Software engineer. I like building games and tools that make you think. Previously worked on autonomous vehicles and laser optics.

Badges

Tastemaker
Tastemaker
Veteran
Veteran
Gone streaking
Gone streaking
Gone streaking 5
Gone streaking 5

Maker History

  • Blotter
    BlotterPolice radio, mapped in real time
    Apr 2026
  • Deconflict
    DeconflictPlan your WiFi and see through walls
    Apr 2026
  • Discern
    DiscernSwipe left for AI, right for real. How good is your eye?
    Apr 2026
  • CAPTCHA Royale
    CAPTCHA RoyaleRace to solve CAPTCHAs, last player standing wins
    Apr 2026
  • Gravity Well Arena
    Gravity Well ArenaCombat game where time dilation is the core mechanic
    Mar 2026

Forums

Sean Reid

25d ago

Blotter - Police radio, mapped in real time

Blotter records 6 LAPD and LASD scanner feeds 24/7, transcribes them with Whisper on a GPU, extracts locations and police codes, and plots each event on a map. The whole pipeline runs in about 5 minutes from dispatch to map pin. Tap any dot to read the transcript and play back the original audio. Search by keyword, time range, or police code. Covers all of LA County. Free, no account needed.

Room types, device density, and a smarter optimizer

Big update. The optimizer can now prioritize high-traffic rooms over hallways and closets. Shoutout to @yotam_dahan who suggested density-aware placement.

Room type assignment - Right-click any room to tag it with a type from 46 presets across 6 building categories (commercial, residential, education, healthcare, hospitality, industrial). Each type carries a device density sourced from Cisco, IBC, and industry planning guides. Densities are fully adjustable per room. Custom type lets you name rooms whatever you want.

Multi-floor support, better wall physics, and PDF reports just shipped

Big update just went live. Here's what's new:

Multi-floor planning - You can now add unlimited floors, each with its own floorplan and walls. Signal from APs on other floors bleeds through realistically based on the slab material (wood frame, concrete, reinforced concrete, steel deck). The channel solver sees across floors too, so it won't put two APs on the same channel if they're directly above each other through a wood floor.

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