VibeTown flips the script: you vote on what gets built next, not a corporate board. Instant construction (zero 12-hour timers), skill-based competitions scaled for everyone, three always-active mini-games. No pay-to-win — every cosmetic earnable through gameplay. 8,000 low-poly objects run stable on 5-year-old phones. Solo dev, 8 months, built to prove indie devs win when they listen to players, not shareholders.