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I started building this because AI agents are terrible at understanding 3D space. They can write GDScript, but they have no idea where objects actually are in the scene, whether a placement makes sense, or what the game looks like when running. GodotIQ fixes that. The agent can query spatial maps (positions, distances, bounds), place objects with constraint validation, run the game, click in...
GodotIQ Intelligent MCP Server for GodotGive AI agents spatial intelligence in Godot 4
MCP server that gives AI agents spatial intelligence in Godot 4. The agent sees the 3D scene, clicks in the viewport, traces signals, and verifies its work with screenshots.
36 tools: spatial maps, code analysis, flow tracing, input simulation, visual debugging.
An AI agent built a complete 3D tower defense autonomously using GodotIQ — towers, enemies, waves, UI, placement system. Tested by clicking in the running game like a player.
22 tools free. Full suite $19.
pip install godotiq
GodotIQ Intelligent MCP Server for GodotGive AI agents spatial intelligence in Godot 4
