We're building ShintTools deterministic AI tooling that automates the tedious, error-prone technical work inside Unreal Engine 5 and Unity 6 pipelines.
If you've shipped a game, you know the pain: naming conventions drift, LODs get misconfigured, code reviews miss the same engine-specific mistakes over and over, and performance regressions sneak in until QA catches them. ShintTools catches all of that automatically, and deterministically not an LLM that guesses, but a trained engine with ~400 real validation rules and multi-agent support.
ShintTools is a local-first AI tooling platform for Unity 6 and Unreal Engine 5 that automates code validation, asset auditing, performance analysis, and project consistency across the entire game development pipeline.