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Michael Hitzkerleft a comment
Hi! This is my first mobile game, I hope you like it. If you have any suggestions for improvement, feel free to share them. The goal of the game is not to be overly complex but rather something you can play to kill time with (e.g. during lockdown or on the toilet).
throwitthrow eggs without having to clean up the mess
Ever wanted to throw eggs around but didn't want to clean up the mess? We got ya. In throwit, the goal is to smash eggs against rings as hard as you can. But avoid planes, we don't want to crash them.
throwitthrow eggs without having to clean up the mess
Michael Hitzkerleft a comment
every dev knows the situation of trying to fix a bug for a whole freaking day. when you then suddenly are able to solve it (or declare it as a feature), you are excited to merge it into production. but just as a minor update or path? isn't that depressing? i mean, you worked your ass off just for a "minor" update?! that's why i invented starbucks versioning (well, it's basically just semantic...

starbucks versioningboost motivation through fancy-sounding words
like semantic versioning, but way better. starbucks versioning exchanges boring, english-sounding words like "major", "minor" and "patch" with the fancy-sounding words "venti", "grande" and "tall".

starbucks versioningboost motivation through fancy-sounding words
