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Nenad Nikolićleft a comment
Hey everyone, I’ve spent years helping indie devs ship turn-based games, and the same frustrating choice kept coming up every time: either sink months into building a robust authoritative server (and all the ops headaches that come with it), or accept weak cheat protection with a basic relay. That pain is exactly why I built TurnKit. It gives you strong anti-cheat tools like player-voted...

TurnKitSecure turn-based backend for Unity. Stop building servers.
Turn-based devs are usually stuck: build a complex authoritative server for months, or use a simple relay with zero cheat protection. TurnKit is the middle ground.
We provide a secure backend that stays out of your way. Our Client Consensus voting, State Masking (hiding hands/cards) and Turn enforcment give you professional security without the simulation overhead.
Native Unity SDK, but works with any engine. Comes with Leaderboards too.
Free up to 20 CCU. Simple CCU only pricing after.

TurnKitSecure turn-based backend for Unity. Stop building servers.
