Nathaniel Albright

Nathaniel Albright

3D CG Guru
Cascadeur
I witnessed the fundamental change in modeler's workflows when zBrush first hit the market in the early 2000s. Texturing artists got their workflow altering moment with Mari or Substance Painter, but what about animators? Where's our fundamental shift in workflow? Well, I think this is it. This cutting edge, innovative product is a blast to animate in. I can make an animation in a fraction of the time it would take to hand-key in a traditional 3D application and the ability to easily clean-up dense mocap data interactively in the viewport..it's a thing of beauty.

What's great

time-saving (5)mocap cleanup (2)animation workflow integration (6)AI-assisted animation (4)
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