A browser-based tool for checking messy game asset folders before bringing them into a Godot project. It lets you drag in files or folders, then flags things like unsupported formats, duplicate names, spaces/casing issues, missing tags, large files, and generates Godot-style res:// paths. It can also export a simple manifest.json and import_notes.md.
It’s still a beta, so I’m mainly looking for feedback from people who’ve dealt with messy sprite/audio/model folders.