Michał Szklarski

Michał Szklarski

ReadyCodeReadyCode
Co-founder & COO of ReadyCode
22 points
Dash0
Great piece of software for telemetry and visualization.
1 view
ReadyCode
Unreal Engine's powerful Blueprint visual scripting system served as inspiration for ReadyCode's user-friendly modding tools. The engine's modular design and advanced rendering capabilities enabled us to create high-performance, scalable solutions for UGC creation. Unreal's commitment to open-source development aligned with our vision, allowing us to leverage community contributions and ensure compatibility with a diverse array of Unreal-powered games across various genres and platforms.

What's great

modular design (1)advanced rendering capabilities (2)Blueprint visual scripting (1)open-source development (1)
4 views
ReadyCode
Unity's component-based architecture and extensive asset ecosystem accelerated ReadyCode's development. Its cross-platform capabilities allowed us to create a versatile SDK that seamlessly integrates with a wide range of Unity-based games, from mobile to AAA titles. Unity's robust scripting system and flexible editor tools were instrumental in building our in-game modding interfaces and visual scripting solutions.

What's great

cross-platform development (4)component-based architecture (1)robust scripting system (1)extensive asset ecosystem (2)flexible editor tools (1)
6 views