Rainy Day Golf launches here on Product Hunt August 10th. Wanted to start the conversation a bit early.
Built this solo, nights and weekends. It's a browser-based golf career management sim, no install, no ads. If you've played Basketball GM, OOTP, or Football Manager, it's that same spirit of long-term progression and strategic decision-making, but applied to an individual sport instead of a team, which turned out to be a genuinely different design problem. No roster, no trades, just one golfer and a career: training decisions, tournament selection, energy management, and a career arc that plays out over full seasons.
Shipping this one nights and weekends as a solo dev. It's a golf career management sim, browser-based, free, no ads. You create a golfer, pick an archetype, and play through full seasons against a persistent AI field, training, tournament selection, and career arc all matter over time.
Posted an early version to Reddit a while back and got honestly roasted, 0% retention, confusing UI, bugs everywhere. Fixed what I could, kept iterating, and it's in a much better place now. Sharing here because I want more eyes on it and more honest feedback before I keep building.
Hey everyone, solo dev here. Built Rainy Day Golf because I love golf and love management sims like Basketball GM and OOTP, and nothing like that exists for golf specifically.
Individual sport, no roster, no trades, just one golfer and a career, which turned out to be a genuinely different design problem than the team-sport games it's inspired by. It's free, browser-based, no install. Still rough in places, still actively fixing things based on feedback.