Jordan Leahy

About

Melbourne based, working in behaviour change. Previously in EV battery charging and recycling, and I've shipped 76 browser games, which is where the interest in retention started, since games are built entirely around what makes someone return the following day. Now building Retain: retention and payments infrastructure that identifies customers drifting from their usual pattern, brings them back, and measures the result against a group deliberately left alone. Happy to talk retention, habit design, or game mechanics applied outside games.

Badges

Tastemaker
Tastemaker
Gone streaking
Gone streaking
Gone streaking 5
Gone streaking 5

Maker History

Forums

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5d ago

Retain - Retention. Payment. Security

Retain is retention and payments infrastructure for businesses whose customers either return or don't. It identifies customers drifting from their usual pattern, brings them back using habit research, then goes quiet once the behaviour holds. Every intervention runs against a group deliberately left alone, so the number you see is the difference we caused, not a coincidence. Web and PWA install as a script. Anything else sends events over the HTTP API. No charge until the business earns.
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4mo ago

GGEZ - Over 84 skill games. No download. Provably fair.

The first skill gaming platform where you can verify every match is fair. Zero randomness — show the seed, show the code. Free to play. Build your ELO ranking across Tetris, Chess, Snake, Solitaire and 83 more.
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4mo ago

GGEZ - 84 skill games in one browser. No download. Provably fair

82 skill games. No download. Provably fair seeds. Play free — build your ELO ranking across Tetris, Chess, Snake, Solitaire and 80 more.
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