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YIXCards Against Humanity meets GIFs
Jenny Digglesleft a comment
@frumpy One other thing on the month over month growth and next 6 months- We launched with English only and have been pleasantly surprised to see YIX has been installed in 79 countries. If we see this traction continue, we will evaluate localizing the content and adding other languages. For now, English (and the US) are the primary audience, but we love seeing the international interest as well.

YIXIt's like Cards Against Humanity, but with GIFs.
Jenny Digglesleft a comment
@frumpy I am excited to answer these questions. 1) The traction with the MVP exceeded our expectations. The goal of the MVP was to gain feedback and work out kinks, and what we saw was we doubled players month over month and have a MAU of 30%. Also, for every player we add to YIX, they invite on average another 1.5 players into the game. 2) We have a 2 (maybe 3) pronged approach for revenue....

YIXIt's like Cards Against Humanity, but with GIFs.
Jenny Digglesleft a comment
We built YIX because we wanted to play the game. We love GIFs, humor, and making other people laugh, plus we saw a demand for multi-player mobile games. We launched our MVP in July and are about to release a bunch of new features.

YIXIt's like Cards Against Humanity, but with GIFs.

YIXIt's like Cards Against Humanity, but with GIFs.

