About
I’m an lifelong baseball fan who enjoys turning ideas into working products. Most recently, I’ve been building a physics-based baseball simulation engine to explore what happens when a bat meets a ball — from contact conditions to exit velocity, launch angle, direction, and spin. Outside of baseball, I enjoy building games, simulation tools, and experimenting with AI-assisted development. I’m interested in the intersection of engineering, physics, sports, and interactive software, and I’m always looking for interesting problems to build around. If you work in baseball, sports science, game development, simulation, or just love building unusual things, feel free to reach out.
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Maker History
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Joined Product HuntSeptember 16th, 2026
