Catalin Ilinca

Catalin Ilinca

Dad first. Building fast apps at PITO MD

About

Dad first, then a senior software engineer in Spain, coding since 2006. By night I build PITO MD: fast, opinionated apps and the tools behind them. pfx, my own game and render engine. Splicer, to cut my videos from what I said. P99, issue reporting for any site. And Inbox0, my first game. I build tools for my dreams. I don't dream for my tools. Real. Direct. No fluff.

Badges

Tastemaker
Tastemaker

Maker History

  • pfx
    pfxA game and render engine. Freaking fast, light and simple.
    Oct 2026
  • 🎉
    Joined Product HuntOctober 22nd, 2026

Forums

•

22h ago

pfx - A game and render engine. Freaking fast, light and simple.

pfx is one engine from first scene to shipped game, or to a finished film. It draws a 4K scene live in 4.4 ms of GPU a frame (0 dropped in 1,200) and uses 0 ms when nothing moves. A GPU path tracer with its own denoiser renders 4K stills in about 6 s. An editor and a CLI work on the same files: change one value and get a file to ship in 63 ms (Godot: 2.34 s). An empty game ships at 29.1 MB. Linux, Windows, macOS. Open source, AGPL-3.0.
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